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29 May 2003 @ 01:06 pm
Nearing lunchtime  
Work is a strange creature. First one moment, tense or fraught with anxiety. The next, languid, calm, an oasis.

I find myself in that area right now. My desk is covered with tons of papers and files. I don't anticipate getting to any of it. But the day is slow. I wonder about the stacks with my sheaf of filings like a ghost, calmly and quietly doing the work and not thinking too hard about the future.

(and boy am I hungry)

In other things (wherein things is a word I use for lack of a better), I have overtime.

Also also wic, I have made decent progress on three separate cross-stitch projects this week, which makes me feel better about starting a new project when G-san was here on Friday.

Also also also wic, I am having trouble with my werewolf character, Talks-to-the-Wind. She wants someone in the pack to be the leader, but doesn't really think of herself as an option. She supports two people for the position, one who wants it and one who doesn't. But there is a lot of dissent among the rest of the pack about this. She is very much a beta, who might eventually make a good alpha - but not yet.


Now to the meat of the situation. The game is 5 players and one GM, and for lack of a better word, one observer. Xavier's housemate, JR, comes to the house each Wednesday to watch the game. He looks over the GM notes and sometimes makes cryptic comments about the danger(s) we are in, and generally speaking chats about the game.

Now, when we do experience one of the things we can do is try and convince the GM that we deserve a learning point. This time, the three males (characters and players) all make somewhat reasoned arguments for why they should be the leader of the pack (vrrm, vrrm) with counter arguments and what not ensuing. I more or less listened, because they were mostly talking in character and that is a lot of what my character does (she listens, looks at the options, makes advice, and 9 times out of 10 they take it).

Two of the characters/players think that my character should be leader. She has shown no real desire for the position, so much as a desire to have the position filled. And there have been a couple of other things (like the frenzy she went into last night), that are definite arguments against her. Now, I have no problem with the players wanting or not wanting her to be leader and was fine with the conversation until JR spoke up.

He started talking about the whole leadership issue, and while he was making relatively useful, reasoned arguments, most of the time I felt like he was attacking my character or, worse, my roleplaying of her. He made most of the arguments against my character being leader and a number of other comments that I can't remember (which is the worst thing about this) but that left me feeling a bit upset at the end of game. By the time I got to bed, I was ready to tell him next week that if he couldn't shut up, that maybe he should make a character.

Grr. So, I have more or less decided that unconnected observers are not appropriate for a roleplaying game environment. If you are at a game, then you should have some purpose whether it be player, GM, or in some cases that I have seen, observing system (for running your own game) or setting (for joining the game).


It is truly a measure of how much something bothers me that I am still upset now over 12 hours after game wrap last night. *sigh*
 
 
Feeling like: moodymoody
 
 
 
thastygliax on May 29th, 2003 03:35 pm (UTC)
If he's observing, then he should neither 1) comment (cryptically or not) about what the GM (or GM's notes) told him, nor 2) participate in a discussion between characters (esp. one that will impact the group--for good or ill--as much as this leader issue will). Maybe those comments were useful, maybe they weren't, but if he's not part of the game, he has no call butting in--it's the PCs' problem, their decision, their chance to shine or blunder. Make sure GM/C-kun knows just how much that behavior torques you off.

And if he doesn't address it promptly (ideally, before or at the start of next session), then the next time it happens, *politely* interrupt the observer and express your objections to his actions. Make it clear to the group that you see this as a problem, but don't frenzy at them. (Wait until JR makes a character, *then* kick his ass. ;-)